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-Expandable and maintainable
-Add rewind functionality to anything using Interface
-Subsystem to manage and track data
-Play ball by aiming, throwing and catching
-Become the ball!
-Replication and RPCs
-Ability to grab, throw and place objects
-Projectile Path preview for the ball's trajectory
-Bounce pads and cannons that manipulate the ball
-Illusion of local multiplayer
- Procedural level generation
- Card game elements
- Minimap
- Unique enemy behaviours
-Created in 48 hours
-Arcadey feel with checkpoint system
-Code designed to make it easy for the team to create levels